Instead of following orders from the other two, he feels like a crucial part of the team. He saves his teammates’ lives early on with a clever suggestion, and he can tell what the next quest objective is by glancing at some schematics or a damage report. He’s cool, confident, and competent, like the trained engineer he’s supposed to be. First, Isaac is now a voiced protagonist, and he regularly chips in on the team’s plans. The remake addresses this discomfort in two elegant ways. From the player’s perspective, it’s like watching mom and dad fight. It’s an awkward set up, especially because Isaac is a silent protagonist, and unable to interject. Daniels comes off as aggressive, questioning Hammond’s every decision, without any context or clues as to why. In the original game, Daniels and Hammond are at each other’s throats before the Kellion even arrives at its destination. Isaac is separated from his team almost immediately, and forced to communicate with them through space Skype calls. The two most prominent characters accompanying Isaac are Zach Hammond and Kendra Daniels, a security officer and a computer specialist. The Dead Space remake characterizes Isaac and his allies much more deeply than the original did - but the same can’t be said for the other poor souls on the USG Ishimura. Isaac Clarke isn’t entirely alone, however - his ship, the USG Kellion, arrived with a small crew of support staff. Dead Space is a terrifying game about venturing through an abandoned industrial space ship, all to the tune of suffocating isolation.
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